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A B S T R A C T
LINES FOR A VIRTUAL T[Y/O]POGRAPHY is
comprised by five interrelated
electronic essays (plus a VRML installation) on artifice, information,
and aesthetics.
Each essay has been conceived as an intervention in the current
critical discourse of new media studies. The essays oscillate
loosely between the twin graphical themes of typography and topography, evoking what a
recent writer in ArtByte magazine has called (in another context) "a vast network of dislocated
visual events." The first essay,
"A White Paper on Information,"
argues for a fundamental shift in the nature of information
in the midst of our current "Information Age," a shift recognizing
information (data) as a historically and epistemologically distinct
category of representation; this shift, I argue, is a direct result of the rise (since the mid-eighties) of
computer graphics and information design as leading-edge research areas in
computer science. "The Textual Condition of Electronic Objects"
explores recent debates in the textual and editorial theory community in
order to encourage an understanding of electronic objects that accounts
for their material composition at the computational level and their inflection by
such considerations as platform, interface, data standards,
software versioning, and the like. It seeks to offer an alternative to the
predominant
post-structuralist conception of electronic textuality. "The Other End of Print" documents
the perfection and promotion of a virtual aesthetic in the graphic
design of recent print media, and argues
that print, far from being outmoded by the new publishing ecology
of the computer, has in fact played a key role in the making and
marketing of our most influential representations of cyberspace, virtual
reality, and related phenomena. "Lucid Mapping" explores
three-dimensional writing spaces as both typographic and topographic phenomena,
while arguing at a more general level that aesthetics, far from being a
distraction to an otherwise "transparent" interface, can play a key role in
information design and human-computer interaction. It is accompannied by a
VRML installation that demonstrates principles articulated in the essay.
The
concluding piece, a coda entitled "New Media, New Historicisms," centers around a review of
Jay David Bolter and Richard Grusin's recent book Remediation;
it argues for a more
refined engagement with various historicisms and historical practices in
new media studies, and underscores the need for a serious documentary
knowledge of information technologies, a knowledge based on archival
research into the institutional infrastructures which support hardware
and software development -- the corollary to the emphasis on the computational
basis of electronic objects discussed in the essay on textual theory.
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