ANNOTATED BIBLIOGRAPHY
Table of Topics
Algorithms, Data Structures and Things
Computational
Artificial Intelligence and Expert
Systems
Computing in a Humanities Discipline (History)
Design Production and Generative Aesthetics
Digitization and Sampling
Display and Visualization
Fiction
Film
Games and Game Design
Geographic Information Systems (GIS)
Graduate Programs
Histories of Computing
Sociological
Intellectual
Humanities Computing
Interface
Material Conditions of Digital Production
Mathematics
Natural Language Processing
New Media
Programming
Structured Information
Databases
Markup
JITM
COCOA
Textuality and Discourse Fields
Algorithms, Data Structures
and Things Computational
- Chaitin, G. J. "A Century of Controversy over the
Foundations of Mathematics" _Carnegie Mellon University School
of Computer Science Distinguished Lecture_. 2 March
2000. Chaitin, G.J. _Home page_. September 2001.
<http://www.umcs.maine.edu/~chaitin/cmu.html>.
This is G.J. Chaitin's March 2000 Distinguished Lecture
at Carnegie Mellon University School of Computer Science.
It's more than usually chatty (even for a speech), but it's
one of the clearest explications of the subject I've come
across. Chaitin sees the computer as a side effect of a
moment of crisis and uncertainty near the beginning of the
century.
- Colburn, Timothy. "Models of Reasoning" Philosophy
and Computer Science. Armonk, NY: M.E. Sharpe, 2000.
Some philosophizing on the nature of reasoning in a
computational context. An object lesson in what computers
can (or can't) do.
- Davis, Martin. "Beyond Leibniz's Dream" The
Universal Computer: the road from Leibniz to Turing. New
York: W.W. Norton, 2000. This epilogue to Davis's book is
a response to some interesting statements by the
philosopher John Searle on the subject of what computers
can and cannot do.
- Knuth, Donald. "Basic Concepts" The Art of Computer
Programming. Reading, MA: Addison-Wesley, 1997.
The preface to what is arguably the most famous book
ever written on the subject of algorithms and data
structures. Contains Knuth's explanation of what an
algorithm is.
Artificial Intelligence and
Expert Systems
- Bringsjord, Selmer and David A. Ferrucci. "Setting the
Stage." Artificial Intelligence and Literary
Creativity." 2000. First chapter in Bringsjord's latest
books. Provides the theoretical and historical background
for his current project, BRUTUS, a system that generates
short stories. Bringsjord argues that creativity and
narrative are central to human intelligence.
- Crevier, Daniel. "The Tree of Knowledge." AI. New
York: Basic Books, 1993. An account of the early history and
basic concepts of expert systems.
- Copeland, Jack. Artificial Intelligence: a
Philosophical Introduction. Cambridge, MA: Blackwell
Publishers, 1993.
- Dennet, Daniel C. "The Practical Requirements for Making
a Conscious Robot." Philosophical Transactions of the Royal
Society, A 349: 1994. 133-46. Center for Cognitive
Studies. Main page. April
2002. <http://ase.tufts.edu/cogstud/papers/practic.htm>.
Dennet describes Cog, the robot being built by Rodney
Brooks, Lynn Andrea Stein and others in the AI Lab at MIT
(http://www.ai.mit.edu/projects/humanoid-robotics-group/).
Cog was designed as an "infant" that would learn through
interaction with the world. Dennet argues that embodiment
in the real world is crucial to consciousness.
- Dreyfus, Hubert. What Computers Can't Do: the Limits
of Artificial Intelligence. New York: Harper & Row,
1979.
Returns to Locke and Descartes in a criticism of artificial
intelligence.
- ---. What Computers Still Can't Do: a Critique of
Artificial Reason. Cambridge, MA: MIT Press, 1992.
- Glymore, Clark. Thinking Things Through.
Cambridge, MA: MIT Press, 1992.
Bringsjord recommends this for its account of the
philosophical origins of artificial intelligence.
- John Haugeland. Artificial Intelligence: The Very
Idea. MIT P, Cambridge, 1985.
Analysis of the intellectual foundations underlying AI -
Haugeland goes back at least to Galileo and later
philophers/mathematicians.
- McCorduck, Pamela. Machines Who Think. San
Francisco: W.H. Freeman, 1979.
- Searle, John. "Minds, Brains, and Programs."
Behavioral and Brain Sciences 3.3 (1980):
417-457.
The (in)famous Chinese Room argument. Searle argues
against "Strong AI" and its claims that a computer that can
mimic the functionality of the mind is a mind. Computers
might be capable of syntactic processing but they can't
understand the semantic meaning of language.
- Turing, A.M. "Computing Machinery and Intelligence."
Mind LIX.26 (October 1950): 433-60. Rpt. in Computer
Media and Communication. Ed. Paul A. Mayer. Oxford:
Oxford University Press, 1999.
The famous Turing Test.
- Wiener, Norbert. "Cybernetics in History" The Human
Use of Human Beings. Garden City, NY: Doubleday, 1954.
A sort of introduction to the second edition of Wiener's
book originally published in 1950. Wiener claims that his
book is an introduction to cybernetics for laypersons. He
argues that human society is best understood through a
study of its communications and that mankind is best
understood through a study of its feedback control
mechanisms.
Winograd, Terry and Carlos Flores. Understanding Computers
and Cognition: a New Foundation for Design. Norwood,
NJ: Ablex Publishing Corp., 1996.
Application of phenomenology to computing and artificial
intelligence.
Computing in Humanities Disciplines
History
- Barzun, J. "History: The Muse and Her Doctors."
American Historical Review 77 (1972): 36-64.
- Bogue, A. G. "Great Expectations and Secular
Depreciation: The First 10 Years of the Social
Science History Association," Social Science
History 11 (1987).
- Clubb, J. M. "The 'New' Quantitative History: Social
Science or Old Wine in New Bottles?" Historical
Sociological Research. Ed. J. M. Clubb and
E. K. Scheuch. 19-24.
- Clubb, J.M. and H. Allen. "Computers and Historical
Studies," Journal of American History, 54
(1967): 599-607.
- David, Paul et. al. Reckoning with Slavery: A
Critical Study in the Quantitative History of
American Negro Slavery. New York: Oxford
University Press, 1976.
- Denley, Peter and Deian Hopkin, eds. History and
Computing. Manchester: Manchester University
Press, 1987.
- Denley, Peter, Stefan Fogelvik, and Charles Harvey, eds.
History and Computing II.Manchester: Manchester
University Press, 1989.
- Erikson, C. "Quantitative History." American
Historical Review 80 (1975): 351-65.
- Fitch, N. "Statistical Fantasies and Historical Facts:
History in Crisis and its Methodological
Implications." Historical Methods 17 (1984):
239-54.
- Fogel, Robert William and Stanley Engerman. Time on
the Cross: the Economics of American Slavery. Vol. I and
II. Boston: Little & Brown, 1974.
- Fogel, Robert William and G.R. Elton. Which Road to
the Past? Two Views of History. New Haven: Yale University
Press, 1983.
- ---. Without Consent or Contract: the Rise and Fall
of American Slavery. New York: Norton, 1989.
- Gutman, Herbert. Slavery and the Numbers Game: A
Critique of "Time on the Cross." Urbana: University of
Illinois Press, 1975.
- Harvey, Charles and Jon Press. Databases in
Historical Research: Theory, Methods, and Applications.
London: McMillan Press, 1996.
Includes an excellent bibliography.
- Haskins, Loren and Kirk Jeffrey. Understanding
Quantitative History. Cambridge: MIT Press, 1990.
- Himmelfarb, G. The New History and the Old.
Cambridge: Harvard University Press, 1987.
- Kousser, J. Morgan. "The State of Social Science History
in the late 1980s," Historical Methods 22 (1989):
13-20.
- Mawdsley, Evan and Thomas Munck. Computing for
Historians: An Introductory Guide. Manchester: Manchester
University Press, 1993.
Design Production and
Generative Aesthetics
- Max Bense, "The Projects of Generative Aesthetics,"
Computers in Art. Ed. Jasia Reichardt. London: Studio
Vista, 1971.
Max Bense's essay is important as a pointer towards the
realm of artistic intervention in digital media. A classic
essay, from the 1960s, Bense's work was produced at the
intersection of mathematics, concrete and visual poetry,
and procedural aesthetics -- an aspect of minimalism and
conceptualism central to artistic practice in the 1960s.
(The "Information" exhibition at MoMA in 1970 was the first
summary survey of this work, which gives an idea of the
historical moment at which the first generation of digital
art perceived itself as coming of age.)
- Jacques Bertin, "General Theory," The Semiology of
Graphics. Madison: University of Wisconsin Press, 1983. 2-13.
Dry as unsoaked beans, this outline of Bertin's approach
to graphics provides a foundation for analysis of
information and its translation into graphic form. This
section outlines the entire book in schematic, reductive
form. The sub-section "A. analysis of information" (p.5-6
in the summary, p. 16-39 in the book) is particularly
useful for humanists, since it provides a working method
for translating linguistic formulations into graphical
diagrams comprised of "invariant" and "component" parts.
The page comprised of the fundamental variables of a
graphic system, reproduced in minature in Mijksenaar, might
be the single most valuable page of information in any of
these works.
- Stuart K. Card, Jock D. Mackinlay, Ben Shneiderman,
"Chapter 1, Information Visualization" Readings in
Information Visualization. San Francisco: Morgan
Kaufmann, Publishers Inc., 1999. 1-34.
An extremely useful overview of the field, this
introduction to the visualization of data in digital
environments serves as the synthetic summary at the outset
of a collection of papers that address specific
visualization problems, solutions, and software
developments. In a pedagogical situation, this work
provides authoritative grounding in the techniques of
information visualization, but is utterly unselfconscious
about aesthetics.
- Horn, Robert E. Visual Language: Global Communication
for the 21st Century. Bainbridge Island, WA: MacroVU
Press, 1999.
- Ellen Lupton and J. Abbott Miller, "Deconstruction and
Graphic Design," Design, Writing, Research. NY:
Princeton Architectural Press, 1996. 3-23.
The best, most serious and lucid of designer-theorists,
Lupton and Miller demonstrate as well as discuss their
principles. The entire book is expertly designed, and the
lessons it presents in the first section could provide a
useful foundation for analysis of information presentation
in print format. They are not, in this work, concerned with
the electronic space of information manipulation or
display.
- MacEachren, Alan. How Maps Work: Representation,
Visualization and Design. New York: Guilford Press, 1995.
Simply the best overall summary of theories of vision,
cognition, semiotics, mapping, and representation systems.
Thorough, lucid, reliable. Only overlooks its own
aesthetics.
- Theo Mandel, "The Golden Rules of User Interface
Design," The Elements of User Interface Design. NY:
John Wiley & Sons, Inc., 1997. 47-71.
Completely sensible, well-thought out analysis of
interface based on principles of cognitive psychology.
Useful reading in advance of designing an interface and
crucial reading for critical discussion of interfaces.
Absolutely straightforward, how-to from a perspective of
fundamental principles of human interaction with
information in a digital environment.
- Paul Mijksenaar, "Visual Information" and "Graphical
Variables," Visual Function. Princeton: Princeton
Architectural Press, 1997. 28-42.
Not as elegant in design as in concept, this work is
most useful for its succinct brevity and the economy with
which it touches on fundamentals. The distinctions of
categories of visual information and suggestions about
effective means of communicating them graphically are
presented here in a useful shorthand form.
- Tufte, Edward. Envisioning Information. Cheshire,
CN: Graphics Press, 1990.
Tufte is rational and is thus appealing to certain
communities. He refers to the information as something
separate from the form; he searches for a form to contain
some information. Information is prior.
Digitization and Sampling
- Benjamin, Walter. "The Work of Art in the Age of
Mechanical Reproduction." Illuminations. New
York: Harcourt, Brace and World, 1968. 217-52.
Digitized images are in a history of images and
machines. For a theoretical discussion that is a classic in
the field we can turn to Walter Benjamin "The Work of Art
in the Age of Mechanical Reproduction". While this essay is
about photography it raises many of the issues we have
about the materiality of digital images and their art.
- Gombrich, E.H. "From Light into Paint." Art and
Illusion: A Study in the Psychology of Pictorial
Representation. 2nd ed. Princeton, NJ:
Princeton University Press, 1972.
Gombrich "From Light into Paint" is about painting, but
discusses how paintings represent and transmit
information. Gombrich quotes Churchill to the effect that
paintings are transmitted in code which we learn to
decrypt. We have discussed how sophisticated books are as
knowledge machines, here is a perspective on painting that
reminds us how paintings might work in a way that connects
to digital images.
- Ifrah, Georges. "Binary Arithmetic and Non-Decimal
Systems." The Universal History of the Computer.
The history of binary math up to the computer is treated
in Ifrah's "Binary Arithmetic and Other Non-Decimal
Systems" from The Universal History of the Computer.
Included in that selection are also other parts of the book
on Analogue Computation and Analogue Calculators. (See the
Poster selection below on the analogue and digital.)
- Mitchell, W.J.T. "Electronic Tools." The Reconfigured
Eye: Visual Truth in the Post-Photographic Age. Cambridge,
MA: MIT Press, 1992.
Image digitization has a history. Mitchell's chapter
"Electronic Tools" is from "The Reconfigured Eye" which is
an excellent discussion of digital imaging and how it is
changing our notions of truth in images. The chapter
digitized approaches the tools and techniques from a
historical perspective. Note how Mitchell comments that
digitizing images like digitizing audio is a matter of
sampling and quantizing.
- Petzold, Charles. "Bit by Bit by Bit" Code.
Redmond, WA: Microsoft Press, 1999.
For a more gentle introduction to binary communications
systems see Petzold "Bit by Bit by Bit" from his book on
Code. This includes a discussion of bar codes if you
have wondered how they work.
- Poster, Mark. "Analogue and Digital" Print and
Digital Authorship. Arhaus, Denmark: Papers from
the Centre for Internet Research, 2001.
Finally I have included a short exerpt from Mark
Poster's essay "Print and Digital Authorship" on the
difference between the analogue and the digital.
- Shannon, Claude and Warren Weaver. "Introduction" The
Mathematical Theory of Communication. Urbana, IL:
University of Illinois Press, 1949.
Petzold's discussion will then help you make sense of
Shannon and Weaver's introduction to The Mathematical
Theory of Communication which deals with the
quantification of information.
- Tannenbaum, Robert S. Theoretical Foundations of
Multimedia. New York: W. H. Freeman, 1998.
The tools and techniques used for digitizing media also
need to be understood. "Hardware that Enables Multimedia"
from a multimedia textbook is a survey of multimedia
hardware including digital cameras and audio capture
systems. It covers more than we need, but is a good
overview if you ever wondered how a digital camera
works.
- Walters, E. Garrison. The Essential Guide to
Computing. Upper Saddle River: Prentice Hall, 2001.
When digitizing images one needs to think of the
outcomes - the anticipated uses of the digital images for
which reason one needs to think about the screen as the
primary output device on which digital images are viewed.
"Computer Monitors and Graphics Systems" is an introduction
to computer graphics and how screens work from a computer
graphics book.
Display and Visualization
- Bertin, Jacques. Semiology of Graphics. Madison:
University of Minnesota Press, 1983.
- Cleveland, William. Visualizing Data. 1993.
- McCleod, Raymond. "Fiat flux." Crisis in Editing:
Texts of the English Renaissance. Proceedings
of the Twenty-Fourth Annual Conference on Editorial
Problems. 4-5 November 1988. Ed. Raymond McCleod. New York:
AMS Press.
- ---. "Information on Information." Text: Transactions
of the Society for Textual Scholarship. 5:241-81. 1991.
- Ong, Walter. Ramus: Method, and the Decay of
Dialogue; from the Art of Discourse to the Art of
Reason. Cambridge: Harvard University Press, 1958.
Fiction
- Asimov, Issac. I, Robot. 1970.
- Ballard, J.G. "Concentration City", "The Voices of
Time."
- Bradbury, Ray. "The Veldt" ("The World the Children
Made"). 1950.
- Burgess, Anthony. A Clockwork Orange. 1963.
- Clarke, Arthur C. Childhood's End. 1953.
- DeLillo, Don. White Noise. 1985.
- Dick, Phillip K. Do Androids Dream of Electric
Sheep? 1968.
- Ellison, Harlan. Slippage. 1997.
- Gibson, William. Neuromancer. 1984.
- Hoffman, E.T.A. "The Sandman."
- Lem, Stanislaw. Cyberiad. 1967.
- Orwell, George. 1984. 1949.
- Powers, Richard. Galatea 2.2. New York: Farrar
Straus Giroux, 1995.
- Stephenson, Neal. Cryptonomicon. 1999.
- Wells, H.G. The Time Machine. 1931.
Film
- Blade Runner. Dir. Ridley Scott. 1982.
- Brazil. Dir. Terry Gilliam. 1985.
- A Clockwork Orange. Dir. Stanley Kubrick.
1971.
- Desk Set. Dir. Walter Lang. 1957.
- Gattaca. Dir. Andrew Niccol. 1997.
- The Matrix. Dir. Andy Wachowski and Larry
Wachowski. 1999.
- Robocop. Dir. Paul Verhoeven. 1987.
- Sleeper. Dir. Woody Allen. 1973.
- 2001: A Space Odyssey. Dir. Stanley Kubrick.
1968.
- The Terminator. Dir. James Cameron. 1984.
- Tron. Dir. Steven Lisberger. 1982.
Games and Game Design
- Aarseth, Espen. Cybertext. Baltimore: Johns
Hopkins UP, 1997.
- Barwood, Hal. "400 Project."
- Church, Doug. "Formal Abstract Design Tools."
Gamasutra. 16 July 1999. April
2002. <http://www.gamasutra.com/features/19990716/design_tools_01.htm>.
- Costikyan, Greg. "I Have No Words and I Must Design."
Interactive Fantasy #2. 1994. Home page. April 2002.
<http://www.costik.com/nowords.html>.
- Crawford, Chirs. Art of Computer Game Design.
1982. Ed. Sue
Peabody. 1997. <http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html>
- Gadamer, Hans Georg. Truth and Method.
- Huizinga, Johan. Chapter 1. Homo Ludens.
- International Game Developers Association. Curriculum
Framework. IGDA Academic Summit. 19-20 March 2002.
- Kreimeier, Bernd. "Content Patterns in Game Design."
Game Developers Conference. 4-8 March 2003.
- Rieber, L.P. "Seriously Considering Play: Designing
interactive learning environments based on
the blending of microworlds, simulations and
games."Educational Technology Research &
Development. 44(2): 43-58. Home page.
<http://it.coe.uga.edu/~lrieber/play.html>.
Rieber reviews the concept of play from an instructional
technology perspective.
- Shubik, Martin. "Game Theory, Complexity and Simplicity
Part I: A Tutorial." Complexity 3:2 (November/December
1997).
- ---. "Game Theory, Complexity and Simplicity Part II:
Problems and Applications." Complexity 3:3 (January/February
1998).
- ---. "Game Theory, Complexity and Simplicity Part III:
Critique and Prospective." Complexity 3:5 (May 1998).
- ---. "On the Scope of Gaming." Management Science
18:5 (January 1972).
- Wittgenstein, Ludwig. Section 365. Philosophical
Investigations.
Geographic Information Systems
(GIS)
- Chrisman, Nicholas. Paper presented at Auto-Carto
8. 1988.
Argues that GIS must be socially, economically and
politically responsible.
- Curry, Michael, Ed. Digital Places: Living with
Geographic Information Technologies. New York:
Routledge, 1998.
In chapters 3 and 5, Curry examines GIS as a mode of
representation, and the pressure that it exerts on
Geography as a discipline and it's challenges to scientific
method.
- Dodge, Martin. "Spatializing Cyberspace." Mapping
Cyberspace. New York: Routledge, 2001. 107-128.
Not really about GIS, but a review of attempts to
represent information technologies and communities
spatially. See http://www.mappingcyberspace.com/ for color
plates from this and other chapters.
- Harris, Trevor. "Pursuing Social Goals Through
Participatory Geographic Information Systems."
Ground Truth: the Social Implications of Geographic
Information Systems. Ed. John
Pickles. New York: Guilford Press, 1995. 196-222.
Case study of use of GIS in South Africa, touching on
the social theory discussions in Geography surrounding GIS
and its uses.
- Knowles, Anne Kelly. "Introduction" Past Time, Past
Place: GIS for History. Redlands, CA: ESRI Press, 2002.
A draft introduction to a forthcoming title on GIS as a
tool for historical research. Very brief.
- Longley, Paul A. "Introduction." Geographical
Information Systems, Vol. 1. Chichester, NY: John
Wiley, 1999. 1 - 20.
This introduction to a comprehensive overview of GIS
attempts to provide a brief, but not deep, history of GIS
and the directions in which it has spun in recent
years.
- Openshaw, Stan. "A view on the GIS crisis in geography,
or, using GIS to put Humpty-Dumpty back together again."
Environment and Planning. 23 (May 1991): 621-8.
Violent criticism GIS as positivist and naive empiricism.
- Pickles, John, Ed. Ground Truth: The Social
Implications of Geographic Information Systems. New York:
Guilford Press, 1995.
Probably the most important book on GIS.
Graduate Programs
- McCarty, Willard and Matthew G. Kirschenbaum.
Humanities Computing: institutional models.
< http://www.allc.org/hcim/>.
Includes a complete listing of universities offering
degrees in digital humanities.
- Applied Computing in the Humanities. Centre for
Computing in the Humanities, King's College London.
<http://www.kcl.ac.uk/humanities/cch/ma/3.html>.
The Programme is designed for students intending to go
on to a PhD in a humanities discipline as well as those engaged in or
planning to begin careers in museums, libraries, business and
the public services. "At the core of the Programme", our
prospectus notes, "is the meeting between the formal
rigour of computational methods and the imaginative
diversity of cultural expression. The Programme emphasizes
in theory and practice the consistency and explicitness
that the computer requires while highlighting through
case-studies the kinds of knowledge which inevitably
escape these rigorous demands. By creating structured
models out of the irregular and disparate data of the
humanities, the student learns to judge when the
application of computing may lead to useful or interesting
results and also to learn how the analytical and practical
processes can throw new light on the object of study. By
combining the divergent perspectives of computing and the
humanities, the student encounters in a concrete way the
question of how we know what we know. This question is
developed throughout as an essential tool for better
critical thinking."
- MA in Humanities Computing. University of Alberta. <
http://huco.ualberta.ca/>.
The program integrates computational methods and
theories with research and teaching in the humanities. It
will address the demand for Arts graduates proficient in
computing skills, able to work either in the realm of
humanities research and teaching or in the emerging job
markets of information management and content delivery over
the Internet. In a set of core courses, students survey humanities
computing and its underlying technologies as they are
employed in disciplines such as history, literature,
languages, cultural studies, philosophy, music and visual
arts. The aim is to show how computing is enabling and
transforming humanities research and teaching, and to
impart technical knowledge through hands-on experience with
creation, delivery, and analysis of electronic text and
non-textual data and images. In the second year, the students
extend their knowledge of humanities computing by taking
elective courses, including at least one in a humanities
discipline in which they specialize, and a thesis in which
they address a research or teaching issue in their
discipline.
- Texts and Technology Ph.D. Program. University of
Central Florida.
< http://www.textsandtech.org/>.
Our doctoral program in Texts and Technology establishes
an exciting new academic field linking textual studies with
the digital technologies of today and tomorrow. This
interdisciplinary research program extrapolates traditional
English textual studies in various media into the digital
future. Texts include visual, audio, multimedia,
hypertexts, and other digital material as well as printed
and spoken words. Because this program is unique and
innovative, it will serve as a model for similar programs
throughout the country while it provides leaders to help
create those programs. The result is a foretaste of the
English department of the future.
Both a teaching practicum and professional internship
experience are required of all students to familiarize them
with textual technologies from both the academic and
professional perspectives. Academic graduates will be
prepared for research, teaching, and leadership in program
development. Professional graduates will be prepared for
research in Web design, multimedia production, distributed
education, entertainment, publishing or information
architecture and visualization.
Histories of Computing and
Computation
General
- Cerf, Vinton. A Brief History of the Internet and
Related Networks. Reston, Virginia: Internet Society, 1992.
- Goldberg, Adele. A History of Personal
Workstations. New York: ACM Press, 1988.
- Hafner, Katie and Matthew Lyon. Where Wizards Stay Up
Late: the Origins of the Internet. New York: Simon &
Schuster, 1996.
- Stephenson, Neal. In the Beginning . . . Was the
Command Line. New York: Avon Books, 1999.
<http://www.spack.org/words/commandline.html>.
- Randell, B., ed. The Origins of Digital
Computers. New York: Springer Verlag, 1975.
- Rheingold, Harold. Tools For Thought. Cambridge,
MA: MIT Press, 2000.
- Shurkin, Joel. Engines of the Mind; The Evolution of
the Computer from Mainframes to Microprocessors. New
York: W. W. Norton & Company, 1984.
Intellectual
- Peter B. Anderson. A Theory of Computer
Semiotics. Cambridge UP, New York, 2nd. edition.
Doctoral dissertation that deals with the semiotics of the
computer on the interface and the programming level (it
inspired a number of ideas in Aarseths thesis on
cybertext). The 2nd ed. has a short introduction discussing
literature following the first ed.
- J. David Bolter. Turing's Man: Western Culture in
the Computer Age. U of North Carolina Press, Chapel
Hill, 1984.
- Martin Davis. The Universal Computer,
chapter 2: "Boole Turns Logic into Algebra", pages
21-40. Norton, New York, 2000.
I think Chapters 3 and 4 on Frege and Cantor are also
useful.
- Morrison, P. and E., ed. Charles Babbage, Selected
Writings. New York: Dover Books, 1961.
- N. O. Finneman. Thought, Sign, and Machine: The Computer
Reconsidered. <http://www.hum.au.dk/ckulturf/pages/publications/nof/tsm/abstract.html>.
A doctoral dissertation dealing with the symbolic
properties of the computer, argued to be defined by a new
alphabeth: informational notation (the binary code) that
differs from both earlier formal and natural languages.
- Niels Ole Finneman. "Modernity Modernized."
Computer Media and Communication. London:
Oxford UP, 1999.
I particularly recommend pages 141-148 for their
discussion of formal and informational notation
systems.
- Michael Hobart and Zachary S. Schiffman. "Analysis
Uprooted." Information Ages.
Baltimore: Johns Hopkins UP, 1998.
175-201.
This section and Chapter 8 add to the general insights
on Boole, Babbage, Turing.
Sociological
- Daniel Bell. The Coming of Post-Industrial
Society: A Venture In Social Forecasting. Basic
Books, New York, 1973.
Important early work in sociology on the information
society.
- James R. Beniger. The Control Revolution:
Technological and Economic Origins of the Information
Society. Harvard UP, Cambridge, 1986.
Beniger engages critically with the notion of
post-industrial society formulated by Daniel Bell in the
early 70's. He takes a close look at a number of control
crises in american history and the technologies of
information (telegraph, punch cards etc. - he discusses
very many technologies) that were developed to solve
them.
- Manuel Castells. The Rise of the Network
Society. Blackwell, Cambridge, 1996.
Important recent work on the information society.
Humanities Computing
- Busa, R. "The Annals of Humanities Computing: The Idex
Thomisticus." Computers and the Humanities 14 (1980):
83-90.
- Chapelle, Carol, and Joan Jamieson. "Language Lessons
on the Plato IV System." System 11.1 (1983): 13-20.
- McCarty, Willard. "Humanities Computing." The
Encyclopedia of Library and Information Science. New York:
Dekker, 2003. Preliminary draft available at
<http://ilex.cc.kcl.ac.uk/wlm/essays/encyc/>.
- Raban, Joseph. "Humanities Computing 25 Years Later."
Computers and the Humanities 25.6 (1991): 341-350.
Interface
- Bush, Vannevar. "As We May Think." The Atlantic
Monthly. July 1945: 101-8. October 2002. <http://www.theatlantic.com/unbound/flashbks/computer/bushf.htm>.
The classic speculative interface essay.
- Engelbart, Douglas. "A Conceptual Framework for the
Augmentation of Man's Intellect." The Augmentation of Man's
Intellect by Machine. Eds. Howerton and
Weeks. Washington D.C.: Spartan Books, 1963. Rpt. in
Computer Media and Communication. Ed. Paul A. Mayer.
Oxford: Oxford University Press, 1999.
This essay lays out the concept of interface as
augmentation.
- Kay, Alan. "Doing With Images Makes Symbols:
Communicating with Computers." The Distinguished Lecture
Series: Industry Leaders in Computer Science. Computer
Museum History Center. 1987. 12 June 2002.
<http://murl.microsoft.com/LectureDetails.asp?326>.
This talk tells the story of the design of the "windows
& mouse" style of user interface, most well known on
the Apple Macintosh. We start in the '60s iwht Ketchpad,
NLS and Grail and see how these seminal ideas influenced
the Smalltalk work with children at Xerox PARC. Finally we
explore human psychology and the multimentality theories
that helped the PARC designers' work. [Annotation taken
from Computer Musuem History Center's Web site.]
- Licklider, J.C.R. "Man-Computer Symbiosis." IRE
Transactions on Human Factors in Electronics.
March 1960. Rpt. in Computer Media and
Communication. Ed. Paul A. Mayer. Oxford:
Oxford University Press, 1999.
This classic essay lays out the concept of interface as
automation.
- Norman, Donald A. The Design of Everyday Things.
New York: Doubleday, 1990.
- ---. User-Centered System Design. Hillsdale, NJ:
Lawrence Erlbaum Associates, 1986.
- Pynchon, Thomas "Heart-to-Heart, Man-to-Man"
Gravity's Rainbow. New York: Viking Press,
1973.
A very short, two-page passage that raises some critical
ideas about the nature of interface, and is clearly the
section from which Gibson stole the whole conceptual
framework for Neuromancer.
Material Conditions of Digital
Production
- Goodman, Nelson. Languages of Art. Indianapolis:
Hackett Publishing Company, 1968.
- Ivins, William M., Jr. Prints and Visual
Communication. Cambridge, MA: MIT Press, 1953.
- Druckrey, Timothy, ed. Electronic Culture: Technology
and Visual Representation. New York: Aperture, 1996.
Mathematics
- Rosen, Kenneth H. Discrete Mathematics and Its
Applications. 4th ed. New York:
McGraw-Hill, 1999.
- Tukey, John. Exploratory Data Analysis. 1977.
Natural Language
Processing
- Allen, James. Natural Language Understanding.
Redwood City, CA: Benjamin/Cummings, 1995.
- Baker, Mark. The Atoms of Language. New York:
Basic Books, 2001.
- Jurafsky, Daniel and James H. Martin. "Introduction."
Speech and Language Processing: An Introduction to Natural
Language Processing, Computational Linguistics, and Speech
Recognition. Upper Saddle River, NJ: Prentice,
2000.
- Manning, Christopher D. and Heinrich Schutze.
"Introduction." Foundations of Statistical
Natural Language Processing. Cambridge: MIT Press,
2001.
- McCarty, Willard. Introduction to Concording and
Text-Analysis: History, Theory, and Methodology. CETH
Summer Seminar. Ed. Susan Hockey and Willard
McCarty. Princeton, New Jersey: CETH, 1996. Section
5.
New Media
- Barrett, Edward, ed. Sociomedia: Multimedia,
Hypermedia, and the Social Construction of
Knowledge. Cambridge, Massachusetts: MIT Press, 1992.
581.
- Cotton, Bob, and Richard Oliver. Understanding
Hypermedia: From Multimedia to Virtual Reality. London: Phaidon, 1992. 160.
- Hardison, O.B. Jr. Disappearing Through the
Skylight: Culture and Technology in the Twentieth
Century. New York: Viking Penguin, 1989.
- Laurel, Brenda. Computers As Theatre. Reading,
MA: Addison-Wesley, 1991.
- Manovich, Lev. The Language of New Media.
Cambridge, Massachusetts: MIT Press, 2001.
- Murray, Janet H. Hamlet on the Holodeck; The Future
of Narrative in Cyberspace. Cambridge,
Massachusetts: MIT Press, 1997.
- Nielsen, Jakob. Multimedia and Hypertext: The
Internet and Beyond. Boston: AP Professional,
1995.
- Tannenbaum, Robert S. Theoretical Foundations of
Multimedia. New York: Computer Science
Press, 1998. 624.
Programming
- Bergin, Thomas J., and Richard G. Gibson, ed.
History of Programming Languages-II. 2nd ed.
New York: ACM Press, 1996. 864.
- Nino, Jaime and F. Hosch. "Chapter One" An
Introduction to Programming and Object-Oriented
Design using Java. New York: John Wiley,
2000.
Structured Information
- ACM. 44:10 (October 2001).
Sowa touched on "aspect oriented"
(postmodern) data structures and programming. This
issue of ACM includes several articles on the
subjects.
- Bowker, Geoffrey C., and Susan Leigh Starr. Sorting
Things Out: Classification and Its Consequences.
Cambridge: MIT Press, 1999.
- Peter Burke. A Social History of Knowledge: From
Gutenberg to Diderot. Polity, Cambridge, 2000.
Interesting book on changes in knowledge representation
and organization in the centuries following the printing
press (not really about the computer at all).
- McLellan, Tim. "Data Modeling: Finding the Perfect Fit."
Home page. 1995. October 2001.
<http://www.islandnet.com/~tmc/html/articles/datamodl.htm>.
- Quine, W.V. On What There is, in From a Logical Point
of View. 1948. Cambridge, MA: Harvard University Press, 1953.
Classic paper on existence and ontological commitment.
First published in the Review of Metaphysics.
- Pitti, Daniel and John Unsworth. "After the Fall:
Structured Data at IATH." Joint International Conference of
the Association for Literary and Linguistic Computing and
the Association for Computers and the
Humanities. 1998. _IATH main page_. October 2002.
<http://www3.isrl.illinois.edu/~unsworth/ach98.html>.
- Sowa, John. "Signs, Processes, and Language Games:
Foundations for Ontology." Home Page.
<http://www.jfsowa.com/pubs/signproc.htm>.
- Svenonius, E. The Intellectual Foundation of
Information Organization. MIT Press, Cambridge,
MA, 2000.
Databases
- Darcy, R. and Richard C. Rohrs. "Multiple Regression."
A Guide to Quantitative History. Westport, Conn:
Praeger, 1995.
- Harvey, Charles and Jon Press. "Databases in Historical
Research." Databases in Historical Research: Theory,
Methods and Applications. Macmillan, 1996.
- Jarausch, Konrad. "Interpretation and Theory Formation."
Quantitative Methods for Historians: a guide to research, data and
statistics. Chapel Hill: UNC Press, 1991.
- Stajano, Frank. "A Gentle Introduction to Relational and
Object-Oriented Databases" Home page. October 2002.
<http://www-Ice.eng.cam.ac.uk/~fms27/db/>.
Markup
- Barnard, David, Burnard, Lou, Gaspart, Jean-Pierre,
Price, Lynne A., Sperberg-McQueen, C. M. and Giovanni
Battista Varile. "Hierarchical Encoding of Text: Technical
Problems and SGML Solutions." Computers and the
Humanities 29:3 (1995). 211-231.
- Biggs, Michael; Huitfeldt, Claus. "Philosophy and
electronic publishing. The theory and metatheory in the
development of text encoding." The Monist 80
(1997): 348-366.
<http://hhobel.phl.univie.ac.at/mii/mii/node5.html>.
- Buzzetti, Dino. "Digital Representation and the Text
Model." NLH 33.1 (Winter 2002).
Buzzetti, a logician who studies the history of
philosophy, proposes a new approach to text. The essential
part of this article is its critique of SGML and TEI. A
must be read by anyone doing markup.
- Caton, Paul. "Markup's Current Imbalance". Extreme
Markup Languages 2000. August 2000.
<http://ep.open.ac.uk/PubSys/resources/html/cato0405.html>.
- Coombs, James H.; Renear, Allen H.; DeRose, Steven J.
"Markup Systems and the Future of Scholarly Text Processing."
Communications of the Association for Computing
Machinery 30:11 (1987): 933-947.
<http://xml.coverpages.org/coombs.html>.
- DeRose, Steven J.; Durand, David G.; Mylonas, Elli;
Renear, Allen H. "What is Text, Really?" Journal of
Computing in Higher Education 1:2 (Winter 1990): 3-26.
- Giordano, R.W. "Encoding, Interpretation and Theory"
ALLC-ACH '96 Abstracts. Bergen,
Norway. 105-110.
<http://www.hit.uib.no/allc/giordano.pdf >.
- Goldfarb, Charles F. "A Generalized Approach to Document
Markup." ACM SIGPLAN SIGOA Symposium on Text
Manipulation. SIGPLAN Notices. 16:6 (1981): 68-73.
- Piez, Wendell. "Beyond the 'Descriptive vs. Procedural'
Distinction." Extreme Markup Languages 2001. August 2001.
<http://www.piez.org/wendell/papers/beyond/beyond.html>.
- Renear, Allen, David Durand, and Elli Mylonas. "Refining
our notion of what text really is: The problem of overlapping
hierarchies". Research in Humanities
Computing. Oxford: Oxford University Press, 1995.
<http://www.stg.brown.edu/resources/stg/monographs/ohco.html>.
- Simons, Gary F. "Conceptual Modeling Versus Visual
Modeling: A Technological Key to Building Consensus."
Computers and the Humanities 30:4 (1996/1997): 303-319.
- "A Gentle Introduction to XML.", from Sperberg-McQueen,
C. Michael and Lou Burnard, eds. (2002) TEI P4: Guidelines for
Electronic Text Encoding and Interchange. Text Encoding
Initiative Consortium. XML Version: Oxford, Providence,
Charlottesville, Bergen.
<http://www.tei-c.org/Guidelines2/gentleintro.html
- Sperberg-McQueen, C. Michael, Huitfeldt, Claus and Allen
Renear. "Meaning and Interpretation of Markup." Markup
Languages: Theory & Practice 2:3 (Summer 2000): 215-234.
<http://ep.open.ac.uk/PubSys/resources/html/sper0000.html>.
Just In Time Markup (JITM)
- Berrie, Phillip. "Just In Time Markup for Electronic
Editions." Apple University Consortium Academic and
Developer Conference 2000.
Wollongong, Australia, September 2000.
<http://auc.uow.edu.au/conf/conf00/papers/AUC2000_Berrie.pdf>.
COCOA
- Oakman, Robert L. "COCOA." Howard-Hill, T. H.,
Literary Concordances. Pergamon: Oxford, 1979.
Appendix on COCOA.
- Lancashire, Ian, et al. Using TACT with Electronic
Texts. Modern Languages Association of
America: New York, 1996.
One of the best sources of information about TACT and
encoding with COCOA for TACT.
Textuality and Discourse
Fields
- Aarseth, Espen. "Introduction: Ergodic Literature"
Cybertext. Baltimore, MD: Johns Hopkins UP,
1997.
- Buzzetti, Dino. "Digital Representation and the Text
Model." NLH 33.1 (Winter 2002).
Buzzetti, a logician who studies the history of
philosophy, proposes a new approach to text. The essential
part of this article is its critique of SGML and TEI. A
must be read by anyone doing markup.
- McGann, Jerome. "Rethinking Textuality" Radiant
Textuality. New York: Palgrave, 2001.
- McKenzie, D.F. Bibliography and the Sociology of
Texts. London: British Library, 1986.
- Shillingsburg, Peter. "Forms" Scholarly Editing in
the Computer Age. Ann Arbor: University of
Michigan Press, 1996.
A standard account of the various approaches to textual
editing.